Being and performance in virtual worlds.

A research project on the state of the theatrical event in an age of virtuality.

Six questions in search of answers.

1

What is a virtual world and what are its capacities?

2

What does it mean to perform in a virtual world?

3

What does it mean to “be there” in a performance in a virtual world?

4

What is the material status of being in performances in virtual worlds?

5

How are virtual practices changing the state of theatrical performance?

6

What is the ethical state of performance in virtuality?

PROJECT SECTION #1

YURIWAKA: a VR adaptation of a 16th century kowakamai dance text.

Translation into English of a 16th century text from the Japanese recitative dance form Kowakamai. The text will be adapted into a mixed media VR installation, which will have at its core, the problem of “being there”.

PROJECT SECTION #2

FIELD NOTES: reflections on VR and AR performance projects.

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Discordance – Unwired Dance

VRASA – DACHHU

PROJECT SECTION #3

WORLD MAPPING: tracking performance worlds.

Part of this research project involves creating a database of performance worlds that exist or once existed.

PROJECT SECTION #4

PUBLICATIONS: outputs from the research

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